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Desert Bandit Camp

Concept by Sergey Shilkin. Modeling done in both Maya and Max, textured with both Substance Designer and Painter, and rendered in UE4 and Marmoset Toolbag. This was a fun small project. I know I could have saved polys by making the chains as alpha textures the same way I made the chain links on the fence, but I made the decision not to. I knew the camera would get close up to it, and I couldn't bare to lose any quality. Without the chains, the entire scene comes down to 34k tris.